The purpose of this page is to show the visual progression of the project. That's why you can see the pictures such as "the simple grid" and the "OutOfMap panic" :-D There are also few screenshots which show my failure to get something working. They are here to remind you that it is not easy to write OpenCity. IMHO, beautiful, well chosen screenshots are not useful for developers but marketing purposes only.
Copyright notice: All the screenshots are in the public domain. It means that you can do anything with them.
0.0.5 0.0.4 0.0.3 0.0.2 0.0.1Water, transparency and 3D textured terrain take the game rendering to another level.
![]() The alpha blue tree Feb 10th, 08 | ![]() The main status bar Oct 20th, 07 |
![]() Oh dad, we have a strange car Apr 7th, 07 | ![]() That's Freed's private island Jun 8th, 07 |
"Trees and hills" is the theme of this edition. New models have been added to the game which make OpenCity look more eye-candy. Some rendering bugs are also fixed.
![]() Trees and hills Jul 30th, 06 | ![]() Psycho by haypo Oct 2nd, 06 |
![]() Pucelo's city Oct 2nd, 06 | ![]() The OutOfMap panic Oct 2nd, 06 |
With textured models and terrain, the third stable release of OpenCity looks much more interesting. Thanks to the platform independant design and SDL library, OpenCity also works under Macintosh.
![]() Textured terrain Apr 11th, 05 | ![]() MacOS X Feb 3rd, 06 |
![]() Chez bob Nov 15th, 04 | ![]() Nuclear power Dec 6th, 04 |
This release featured the "toolcircle" which can be invoked by clicking on the right mouse button. We believe that it's the fastest way to access frequently used tools in game. We attempted to improve the rendering with lighting in OpenGL.
![]() The RMB Mar 25th, 04 | ![]() The query tool Apr 18th, 04 |
![]() The mushrooms May 23th, 04 | ![]() The agent Jun 6th, 04 |
This very early days of OpenCity. It was nothing than a quick and dirty hack of SDL and OpenGL demos.